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Events and ResultsContributors and managersIntermediateProduct guide

Participation, Scores, Stages, and Cumulative Events

The value entered for a player must match the template's event mode. A number copied from the right screenshot into the wrong mode can still save and later produce misleading analytics.

Result meanings

  • Single-session, single-score events store one score for the occurrence, often with participation.
  • Multi-day cumulative total events expect the current overall total. A later same-event entry can replace the earlier total instead of being added to it.
  • Multi-stage, single-score events keep stage context. Select the correct stage before importing or entering scores.
  • Participation-oriented events can track present, missing, unknown, or another configured participation value even when a score is absent.
  • Some control events support participation and a manually recorded outcome but do not use ordinary score import.

Do not convert unknown to missing merely to complete a table. Unknown means the source does not prove attendance either way. This distinction affects participation rates and review.

Current default patterns

EventCurrent default patternEntry caution
Bear TrapSingle session, single scoreUse the damage score from the correct session.
Viking VengeanceSingle session, single scoreConfirm the leaderboard belongs to the selected occurrence.
Alliance MobilizationMulti-day, cumulative totalEnter the latest total, not a daily delta, unless the current template says otherwise.
Alliance BrawlMulti-stage, six default stagesSelect the screenshot's stage; do not mix a total with one stage.
Kingdom of PowerMulti-stage, five default stagesKeep event tracking separate from the KvK Prep snapshot workflow.
Strongest GovernorMulti-stage, six default stagesMatch the current stage and date.
Sanctuary BattleSingle session, participation-focused control resultDo not assume an ordinary score is required.

Managers can edit template settings, so the instance UI is the final authority. The table describes current defaults, not an unchangeable game rule.

Save and recalculation

Saving or accepting a result updates the instance and player history. Eligible changes trigger analytics recalculation. Reward eligibility can depend on participation, score, status, attributes, or configured rules. Review those results only after the save completes.

See Event-Specific Behavior before changing a default template.

Independent community documentation. Not affiliated with or endorsed by Kingshot or its publisher.