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PlayersAlliance and kingdom managersIntermediateProduct guide

Adding and Updating Players

Authorized managers can add and edit shared player records from Players. The form is hidden from viewers who can read the directory but cannot manage players.

Check for an existing identity

Search the current kingdom, other visible alliances, deleted records, old nicknames, and the Kingshot profile ID. A player who moved alliances should normally keep the same kingdom identity. Use Kick from alliance and then edit the alliance instead of creating a second player.

Fields

Kingdom and Player name are required. Alliance is optional and is limited to the chosen kingdom. The form also supports Kingshot profile ID, Avatar URL, Power, Level, Game rank, TC level, Alliance role, Alliance status, and Notes.

Enter the stable Kingshot profile ID when known. Sync can retrieve the visible game profile before saving, allowing the manager to confirm the identity and current public profile values. A local-only player can be created without that ID and linked later.

Save behavior

Select Add player to create a new identity. From a row, choose Edit player to load the same form; the primary action changes to Save player, and Cancel returns to create mode. A successful save updates the shared record in the selected kingdom. It does not create a new event result, account, or account-to-player link.

Changing an alliance moves the current player record. Removing the alliance leaves a kingdom player without an alliance. Existing event history stays tied to the player, though what other users can see may change with scope.

Role and scope boundaries

Alliance managers can work only in their assigned context. Kingdom managers may have a broader kingdom roster. Locked kingdom or alliance selectors show the effective boundary. If the required community is unavailable, do not save the player into a convenient but incorrect scope; ask an authorized manager to correct access.

If saving fails

Confirm the required fields, active scope, and duplicate warning. If the profile ID belongs to another record, open that record instead. For an apparently missing player, enable Show deleted before creating a replacement.

Purpose, decision workflow, and worked example

Management creates or corrects one local player without violating kingdom identity or alliance capacity. The workflow validates required name and scope, normalizes external ID, checks current-name and ID conflicts, verifies the destination alliance and role, then saves fields the manager controls. Example: A player moves into an alliance that already has 100 current members. The hard constraint rejects the claim; deleting an unrelated player is not a safe workaround. The manager resolves capacity or keeps the player unassigned. Output is a saved profile or a named validation failure. Troubleshoot with player ID, scope, destination, field, duplicate or capacity message, and current membership.

Independent community documentation. Not affiliated with or endorsed by Kingshot or its publisher.